Dynasty Points and experience

Every time there is a successful and enjoyable game ses- sion — that is, everyone had fun — the characters receive a Dynasty Point. At the completion of each successful, enjoy- able story — one where every player had fun in most of the sessions…

Minimum Viable Campaign Approach

I’m a big fan of seeing Lean/Agile/Project management methodologies adapted into tabletop game management. The project manager and the gamemaster have some similar skill sets, though a successful gamemaster has other skills as well. (As an aside has anyone ever taken a stab at a…

Strategic to the tactical in session design

When contemplating the nature of the game, and then developing story, there are thematic elements on the forefront of my thinking process. When I started this game I sat down and brainstormed a high-level mind map.   There are a bunch of nodes on this, some…

Podcast frequency and schedule

We had originally aimed for a weekly release every Tuesday. This allowed us to record on Saturday, and a few days of editing. Unfortunately, as the family’s fall activities geared up we have found that sometimes we record on Sunday. Also, I am very bad…

Ethical rpg storytelling

The first principle of the medical doctor’s Hippocratic oath is: above all, do no harm. Does that same principle apply to table-top games? Does it apply to people who create fiction? I am not thinking libel, instead I am thinking an ethical obligation towards those…

What are we doing – a bit of social contract

“He’s the GM, I’m the Player” is a 1:1 game and is at heart all about collaborative gaming and storytelling. 1:1 Gaming The advantage of 1:1 gaming, in this case between spouses, is that the two individuals can trust that both are trying to make…

iTunes feed

iTunes feed here: https://itunes.apple.com/us/podcast/hes-the-gm-im-the-player/id1273498587